I find the dedication of this project highly impressive: these guys took a discontinued franchise (King's Quest), assembled a mostly-foreign team of 40 volunteers, and over several years, cranked out what looks to be (upon cursory inspection anyway) a professional-level product. Just to put the amount of work into perspective:
The script is 1,500 pages long, single-spaced, and the game features over 400 characters and nine different lands with over 300 different backgrounds.That's commitment to a cause, right there. The sheer volume also goes a long way towards explaining why dialogue & storyline in games tends to be poo (reminds me of the Krusty "it's the tightest three hours and ten minutes on TV" quote).
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